Create a set of shading masks by calculating the direct and diffuse relationship between a hemisphere and an analysis point.
Inputs
| Name | Nickname | Description | Type |
|---|---|---|---|
| Run | R | Run this component. | Boolean |
| Scene | S | Scene containing scene objects i.e. geometry groups, lights and materials. | Scene |
| Scene Object | O | Objects that can be added to the scene. This can be either materials, lights or geometry groups. | SceneObject |
| Analysis Point | AP | An analysis point with a position and a direction. | AnalysisPoint |
| Hemisphere | H | A hemisphere that describes the division of a dome. | Hemisphere |
| Sampling Settings | SS | Sampling settings that control the Monte Carlo sampling. The settings specify the amount of rays that will be traced throughout the scene and thereby the speed and quality of the output. | SamplingSettings |
| Visibility Mask | VM | A visibility mask that controls the visibility of geometries. | VisibilityMask |
Outputs
| Name | Nickname | Description | Type |
|---|---|---|---|
| Scene | S | Scene containing scene objects i.e. geometry groups, lights and materials. | Scene |
| Shading Mask | SM | A shading mask that explains the relationship between an analysis point and a hemisphere. | ShadingMask |