Skip to content
Manage
Objects
Analyse
Utility

Shading Mask Analysis#

Runs a shading mask analysis to evaluate the direct and diffuse relationship between a hemisphere and an analysis point.

Inputs

Name Nickname Description Type
Run R Run this component. Boolean
Scene S Scene containing scene objects i.e. geometry groups, lights and materials. Scene
Scene Objects O Objects that will be added to the scene. These can be either materials, lights or geometry groups. SceneObject
Analysis Points P The analysis points to generate a shading mask for. AnalysisPoint
Hemisphere H The hemisphere to use when generating shading masks. Hemisphere
Path Depth P Specifies the minimum and maximum number of segments a ray can traverse, which is equal to the minimum and maximum number of bounces plus one. Interval
Samples S The amount of samples that are traced for each shading mask. It is recommended to have at least as many samples as there are patches in the hemisphere. Int32
Visibility Mask M A visibility mask that controls which geometry is visible in this analysis. VisibilityMask

Outputs

Name Nickname Description Type
Scene S Scene containing scene objects i.e. geometry groups, lights and materials. Scene
Shading Masks M A shading mask for each analysis point. ShadingMask