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Utility

Shading Mask Analysis#

Create a set of shading masks by calculating the direct and diffuse relationship between a hemisphere and an analysis point.

Inputs

Name Nickname Description Type
Run R Run this component. Boolean
Scene S Scene containing scene objects i.e. geometry groups, lights and materials. Scene
Scene Object O Objects that can be added to the scene. This can be either materials, lights or geometry groups. SceneObject
Analysis Point AP An analysis point with a position and a direction. AnalysisPoint
Hemisphere H A hemisphere that describes the division of a dome. Hemisphere
Sampling Settings SS Sampling settings that control the Monte Carlo sampling. The settings specify the amount of rays that will be traced throughout the scene and thereby the speed and quality of the output. SamplingSettings
Visibility Mask VM A visibility mask that controls the visibility of geometries. VisibilityMask

Outputs

Name Nickname Description Type
Scene S Scene containing scene objects i.e. geometry groups, lights and materials. Scene
Shading Mask SM A shading mask that explains the relationship between an analysis point and a hemisphere. ShadingMask