Construct a geometry from a mesh.
Inputs
| Name | Nickname | Description | Type |
|---|---|---|---|
| Mesh | M | Mesh in the geometry. This will be triangulated. | Mesh |
| Material Name | M | Name of the material that will be applied to the geometry. A new material will be created if the specified material does not exist in the scene. | String |
| Parameter | P | Material gradient sampling parameter. | Double |
Outputs
| Name | Nickname | Description | Type |
|---|---|---|---|
| Geometry | G | A geometry object that wraps a single mesh instance. | Geometry |